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Tournay
Level I
Architect (Yellow I - Not Removable) - Cost: 1 - PP: 1
When you place a building or prestige building of any color in the row or column of this character, gain 1 Denier. You must pay for the cost of the building or prestige building before gaining the benefit of this character.
Barn (Yellow I - Not Removable) - Cost: 1 - PP: 1
Draw a card from the Yellow II deck according to the normal rules for drawing cards (i.e. take the top visible card or draw 2 unknown cards keep one and place the other face up on top the deck, etc.)
Brewery (Yellow I - Expansion) - Cost: 1 - PP: 0
Gain 1 Denier for each citizen on your Plaza.
Councillor (Yellow I - Removable) - Cost: 1 - PP: 1
When you place a character of any color in the row or column of this character, gain 2 Denier. You must pay for the cost of the character before gaining the benefit of this character.
Farmhouse (Yellow I - Removable) - Cost: 1 - PP: 0
Gain 1 Denier for each empty space in your district.
Inn (Yellow I - Expansion) - Cost: 1 - PP: 1
Gain 4 Deniers for every Military and Civil pair on your Plaza.
Journeyman (Yellow I - Not Removable) - Cost: 1 - PP:1
When you activate a building of any color in the row or column of this character, gain 1 Denier.
Market (Yellow I - Not Removable) - Cost: 1 - PP: 0
Gain 5 Deniers.
Port (Yellow I - Not Removable) - Cost: 1 - PP: 1
Activate a Yellow building in your opponent's district that’s not occupied or damaged. Doing this does not trigger your characters or your opponent's characters. Abilities activated that evaluate something are evaluated based on your situation (e.g. If the Port was used to activate your opponent's Brewery, you evaluate the Brewer’s ability based on your own citizens).
Quarry (Yellow I - Removable) - Cost: 1 - PP: 1
Gain 4 Deniers.
Residence (Yellow I - Not Removable) - Cost: 1 - PP: 1
Pay 3 Deniers to the supply. Take one Civil citizen from the supply and place it in your Plaza available to use.
Senator (Yellow I - Expansion) - Cost: 1 - PP: 1
When you use the “Gather your citizens on your Plaza card” action, gain 2 Deniers.
Level II
Architect (Yellow II - Not Removable) - Cost: 3 - PP: 1
When you place a building or prestige building of any color in the row or column of this character, gain 2 Denier. You must pay for the cost of the building or prestige building before gaining the benefit of this character.
Bakery (Yellow II - Expansion) - Cost: 3 - PP: 2
Choose one: Gain 2 Deniers per Military citizen on your Plaza or gain 2 Deniers per Religious citizen on your Plaza.
Barn (Yellow II - Not Removable) - Cost: 3 - PP: 1
Draw a card from the Yellow III deck according to the normal rules for drawing cards (i.e. take the top visible card or draw 2 unknown cards keep one and place the other face up on top the deck, etc.)
Brewery (Yellow II - Expansion) - Cost: 3 - PP: 0
Gain 2 Denier for each citizen lying next to your Plaza.
Councillor (Yellow II - Removable) - Cost: 3 - PP: 2
When you place a character of any color in the row or column of this character, gain 4 Denier. You must pay for the cost of the character before gaining the benefit of this character.
Journeyman (Yellow II - Not Removable) - Cost: 3 - PP:0
When you activate a building of any color in the row or column of this character, gain 2 Denier.
Market (Yellow II - Not Removable) - Cost: 3 - PP: 1
Gain 6 Deniers.
YELLOW CARDS
Port (Yellow II - Not Removable) - Cost: 3 - PP: 1
Activate an undamaged Yellow building in an opponent's district. It doesn’t matter if it’s occupied or not. Doing this does not trigger your characters or your opponent's characters. Abilities activated that evaluate something are evaluated based on your situation (e.g. If the Port was used to activate your opponent's Brewery, you evaluate the Brewer’s ability based on your own citizens).
Quarry (Yellow II - Removable) - Cost: 3 - PP: 2
Gain 5 Deniers.
Residence (Yellow II - Not Removable) - Cost: 3 - PP: 2
Pay 2 Deniers to the supply. Take one Civil citizen from the supply and place it in your Plaza available to use.
Senator (Yellow II - Expansion) - Cost: 3 - PP: 2
When you use the “Gather your citizens on your Plaza card’ action, gain 3 Deniers.
Tollbooth (Yellow II - Removable) - Cost: 3 - PP: 0
Gain 1 Denier for each occupied space in your district.
Level III
Belfry - 1 Copy - Cost: 5 Deniers (many meeples card)
Condition: 1 Yellow Building/Character + 1 White Character/Building + 1 Red Character/Building.
Owner of Building: 4 PP/Condition Met (Max 12 Points).
All Other Players: 2 PP/Condition Met.
City Hall - 2 Copies - Cost: 2 Deniers + Discarding a card from your hand or your district (many yellow meeples card)
Condition: 1 Civil Citizen.
Owner of Building: 2 PP/Condition Met (Max 12 Points)
All Other Players: 1 PP/Condition Met
Cloth Hall - 2 Copies - Cost: Return one of your Civil citizens to the supply (many yellow things card)
Condition: 1 Yellow Building or Yellow Character
Owner of Building: 2 PP/Condition Met (Max 12 Points)
All Other Players: 1 PP/Condition Met
Mint - 2 Copies - Cost: 5 Deniers (money card)
Condition: 4 Denier
Owner of Building: 2 PP/Condition Met (Max 12 Points)
All Other Players: 1 PP/Condition Met (Max 12 Points)
Tour Des Six - 2 Copies - Cost: 5 Deniers (many characters card)
Condition: 1 Character
Owner of Building: 2 PP/Condition Met (Max 12 Points)
All Other Players: 1 PP/Condition Met
February 27, 2012
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