Rules Rewrite
08/18/2010 |
See also
sequence of play sequence chart action summary smelter summary cards list analysis variant playback errata |
Re-writer's Notes:
I have taken a few liberties in terms of rules interpretation
which I believe should be of no serious consequence. These include:
Mapsheet
Shown are two nations, the United States and Mexico. The United States portion shows parts of four territories, from left to right, California, Arizona, New Mexico and Texas. In Mexico, there are Baja, Sonora and Chihuahua. Three of the territories have capital cities marked with a star: Tucson in Arizona, Hermosillo in Sonora and Ciudad Chihuahua (Chihuahua).
Territories are divided into districts defined by a black border, an international/territorial boundary (in red) or a river. Districts are typically prairie, but there are also desert (shown in speckled white) and montane (mountains, shown in brown and green).
Cities (shown by colored dots) often lie within a square. This square is called a police block. Police blocks, or simply blocks, count as areas separate from districts for movement and combat purposes. A counter is either within a block or outside it in the district.
Crisscrossing the map are railroad lines marked with a hatch pattern. A line is connected to another line if terminated with an arrow. They connect if the lines cross or if both end in the same block. At the start of the game, only the colored lines (Railroads 1, 2, and 3) are functioning. Railroads are linked to a map feature, e.g. a hacienda or mine, if the map feature is depicted on the card.
The thirteen lettered squares in the western part of the map are coastal blocks. They may contain land or naval counters. They are treated by land units exactly as if they were police blocks.
There are six bridges, indicated by bridge icons, which are important for land movement over rivers. Also important are mountain passes, which are designated by gaps in the pattern of triangular mountain symbols surrounding a montane district.
Special Notes:
Cards
Cards come in three main types:
Card codes:
Special Notes:
Player Calendars
The player calendars contain eight boxes at the top showing the seasons of two years. This is the Seasonal Track. Eight more boxes at the bottom show the Profit Track.
Counters
Note that the number of counters is not meant to be a countermix limitation. If players run out of any counter, tokens or spare counters should be used as substitutes.
Number of Bars Showing on Card | ||
Number of Banks Owned | 1 Gold | 2 Gold |
1 | 1 | 2 |
2 | 2 | 4 |
3 | 3 | 6 |
4 | 4 | 8 |
5 | 5 | 10 |