Founding Fathers
is a game of
the early American republic. Play
begins with George Washington as
president and John Adams as vice
president. Also present are
Benjamin Franklin, Patrick Henry,
Thomas Jefferson, Alexander
Hamilton, James Madison and Aaron
Burr. Each player controls several
such statesmen, and those who will
appear later, up through the
arrival of Abraham Lincoln.
Together the players try to solve
the issues faced by the young
republic its wars, debt, financial
panics, the growth of the Union,
north-south division, and more.
Every four years the most popular
politicians from each party square
off to see who becomes the next
president.
Founding Fathers: Civil War &
the Gilded Age
is an expansion
kit that continues the fun up to
the outbreak of World War I.
Spotlight on Games > Ludographies
Presidential Election Games
Tue Apr 26 20:47:14 UTC 2022
Games about specific US elections, in chronological order

Election year:
1800 1824 1828 1860 1912
1960 2004 2008 2012 1788

1800

Reign of Witches

Amabel Holland; Hollandspiele-2020; 2; 20
A card-driven game (CDG) with a small number of cards. Players represent John Adams or Alexander Hamilton, who contend for the leadership of their party. Both can lose the game, however, to the nonplayer Thomas Jefferson.

1824

Corrupt Bargain: The 1824 Presidential Election

Alex Berry; Decision Games-2022; 2-4; 60-90
Players represent one of John Quincy Adams, Henry Clay, William Crawford or Andrew Jackson. Includes rules for resolving the election in the House of Representatives. Thus players balance campaigning for the popular vote with seeking political influence. Seems essentially a CDG, but instead of dealing cards, using the mechanism from Vinci. Avowedly not a simulation as there is little to differentiate candidates except for their initial power centers. There doesn't appear to be a great deal of big picture strategy, though plenty of take-that. Mounted board and 200 cards, including 80 events.

1828

Revolution of 1828

Stefan Feld; Pegasus Spiele-2019; 2; 30-60
Players take turns drafting election tiles, trying to win in at least three of five categories. Very abstract with little detail from the real election.

1860

Divided Republic

Alex Bagosy; Numbskull Games-2012; 2-4; 180
Players represent a campaign manager for Abraham Lincoln, John Bell, Stephen Douglas or John Breckinridge. This is a card-driven (CDG) affair. Represented are dirty tricks, platform speeches, manipulation of key historical events, interference by President Buchanan, and radical riots. If South Carolina explodes into open rebellion and secedes, the game ends and everyone loses. Otherwise, anyone can win.

1912

Bull Moose

Patrick Stevens; Numbskull Games-2015; 3-5; 90
Players act as one of five campaign managers in the 1912 US election. Candidates include Theodore Roosevelt, Eugene Debs, William Taft, Woodrow Wilson and Eugene Chaffin (Prohibitionist). This is a card-driven (CDG) affair in which players compete state by state. Winning the election is loosely based on the popular vote and not on how the electoral college actually functions.

1960

1960: The Making of the President

Christian Leonhard & Jason Matthews; GMT Games-2007; 2; 90-120
Players act as campaign managers in this replay of the Kennedy-Nixon election. The map shows a control box for each of the fifty states which are grouped into four regions. Cubes indicate control. Also available for control are media for the four regions as well as three global issues. A CDG, players alternate playing cards, choosing either event or the operations points which permits adding cubes. Each player is limited by a candidate pawn which dictates where operations may occur. Movements within a region are easy, but changing to another region more costly. When a player attempts to affect a state that the opponent controls, placement is not direct. Instead, the cubes randomly come out of a bag (which is added to each turn), the player hoping that those of their color appear.
[Review]

2004

Race for the White House

R.S. Baker; Talicor-2004; 2-4; 90
This is a roll-and-move affair that doesn't really have much connection to the 2004 election, except to employ the 2004 electoral vote numbers.

2008

Campaign Manager 2008

Christian Leonhard & Jason Matthews; Z-Man Games-2009; 2; 30-45
This CDG is about the Obama-McCain contest for twenty swing states. Each player creates their own deck that represents advice to their candidate. Accounts for key constituencies and issues. To win a state, a player must get the support of the state's voters in the issue which has more support of the people. Some cards require players to go "negative," which may backfire to benefit the opponent.

2012

Swing States 2012

Alan Emrich, Wes Erni & Ben Madison; Victory Point Games-2012; 1; 40
Solitaire game simulating the Obama-Romney election. Decide fund-raising, expenditures, where to campaign, where to advertise, when and where to send the nominees and vital surrogates, how much time they should spend fund-raising, preparing for debates, conducting opposition research, and dealing with scandals that appear out of nowhere.

1788

A More Perfect Union: The Struggle to Ratify the Constitution

John Lapham; web-published-2012; 2; 120
Not a presidential election, yet still a national one. This CDG is the battle between the federalists and anti-federalists to ratify the constitution. The federalists win if nine states ratify. The anti-federalists win if five states refuse to ratify. Uses hand management and strategic planning.

Created: Fri May 28 23:34:09 UTC 2021


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