Spotlight on Games > Summaries

Die Gralssuche Quick Reference
May 25, 2010

Marker Types:

Fighting a Marker: Life: Winning: Turn Sequence:
  1. Move. May move a number of spaces equal to the numeral on the foot icon.
    Crossing between two blue locations on map L costs 1 gold unless there the boat is on the lake.
    To pass through a secret passage requires a two dice roll: 5 for red, 6 for green or yellow. Failure means stopping on the path and rolling again next turn. If this also fails, reach the other side and stop. Resume normal movement next turn.
    Must stop moving if you hit a PA or Fundort or enemy counter, or run out of movement points.
  2. Take Actions. Actions you can take, in order, are
    1. Combat Enemy (at most one)
    2. Use the place (at most once)
    3. Encounter a green marker (at most once)
    4. Accept task (at most one)
    5. Fulfil task(s)
    6. Resolve treasure(s)
    7. Search for the Grail (at most once)
Set-up:
  1. Put the "Fundort des Grals" counters that come with this game in the bag. Add to it the following PA counters from the original game: Boat, Cart Maker, Don Hobiro, Fountain of Life, Gasconier, Land Portal, Markets (both), Mirabar, Ranger, Red Knight, Shade.
  2. Each player chooses a hero. Their special notes:
    Flink(a) - has a special Thieving skill which is fixed at 7 and can apply any green experience cubes when using it to steal any item (including gold), but not clues, from another hero in the same location. But if the roll is failed, the hero loses 1 health point. Using Thieving counts as an action, not a fight.
    Galahad - can pick up covered Grail Clues without trial. Takes clues from open counters normally (i.e. by defeating the creature, delivering a Solution Stone, or a successful trial).
    Morgaine - finds all hidden paths (green, yellow, red) without trial and crosses the lake without payment.
    Skills of heroes from Helden in der Unterwelt:
    Bard - may ignore any red-bordered marker
    Centaur - cannot carry armor or wear sandals
    Gladiator/Amazon - can re-fight a lost combat at cost of 1 health.
    Gnome - can add two skill values before rolling any test. Any difficulty modifier is only applied once. Use the dice number from any one of the skills. When fighting an Enemy with a gray spot, can do this only if the two skills are tied for least number of experience cubes.
    Shaman - can add 1 vs gray spot creatures and has +1 for non-combat magic.
  3. Players put correct amounts of gold and health points on their hero sheets.
  4. Each player gets a Gralsbuch (grail book) mat.
  5. There are three options for setting up the map (for the Introductory version see the instructions in the original game):
    1. Each hero randomly gets a map tile which is not H or N. This is the hero's starting region.
    2. The unchosen map tiles are shuffled and dealt out at random.
    3. The starting regions are placed at the corners of the map (using opposing corners if only two players).
    4. Each hero's house is placed in his home region and the character next to it.
    5. Choose either the Standard or the Unknown version:
    Standard Version:
    1. The map tiles are dealt out face up.
    2. Distribute two chits from the bag beige spaces on each map tile. PA markers show their PA side. Fundort tiles show the Fundort side.
    3. The Grail Discovery Site markers are mixed and stacked. The top marker is revealed and the grail figure placed at the indicated coordinates.
    Unknown Map Version:
    1. The map tiles are dealt out face down.
    2. Distribute two chits from the bag face down on each map tile. PA markers show their PA side. Fundort tiles show the Fundort side.
    3. During the game, when a character enters a map tile, the two markers are placed at the two tile entrances at the extremes from the opposite direction. For example, if entering from the east, the tiles are placed at the north and south entry points.
    4. If a counter needs to be relocated to a specific location, but its map tile is not visible yet, it is held to the side until the map tile is available.
    5. The Grail Discovery Site markers are mixed and stacked. The top marker is revealed and the grail figure placed at the indicated coordinates, if its map tile is visible.
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